Place doors, draw columns, edit the room outline, and attach equipment to walls.
Beyond the room outline itself, the Room verb hosts the parts that shape the space equipment
sits in: doors, columns, and edits to the outline.
Doors
Choose Place door, then click a wall to drop the door on it ("Click a wall to place the
door. [Esc] to cancel.").
Select a door to edit its width and position in the inspector. A door must be wide enough
for the equipment that has to pass through it.
Columns
Columns are structural obstructions inside the room. Equipment footprints and clearance zones are
validated against columns just like walls.
Choose Draw columns and click to add the column's corners; click the first corner or press
Enter to close, Esc to cancel.
Editing the room outline
The room is an editable polygon, not a fixed rectangle:
Drag a vertex to move a corner, or drag an edge to move a wall.
Insert a vertex to add a corner, or delete a vertex to remove one.
Corners must stay at 90° or wider, and walls can't cross (self-intersect). The tool
blocks edits that would break either rule and tells you why.
Attaching equipment to walls
Use Attach to wall to snap a selected item flush against a wall with the correct face and
clearance, so it stays aligned as you adjust the layout. Detaching returns it to free placement.