Navigate the 3D model, measure, save viewpoints, cut section planes, and tune display.
Press V (or use the view switch) to open the 3D model. It's built from the same layout —
room shell, walls, doors, columns, and every equipment item at its footprint, height, and mount
elevation. You edit in 2D; 3D is for review.
Navigating
Orbit — rotate around the model.
Pan — slide the view.
Zoom in / out, and Zoom to fit to frame the whole room.
Render distance limits how far the camera draws (in metres) for performance on large scenes.
The 3D ribbon's first group switches the interaction tool between Select and Measure.
Measuring
The Measure tool reports the distance between two points. Snap to a corner, vertex, or door
centre, or hold Shift for a surface point. The measurement panel shows the last distance
and the selected item's geometry (mm) — origin, height, and rotation.
Saved viewpoints
Save the current camera as a named viewpoint so you can return to a standard angle later.
Viewpoints can be searched, renamed, and deleted from the Saved Viewpoints panel. A saved
viewpoint can also drive the 3D image in a PDF report.
Section planes
Cut the model with a section plane to see inside it. Enable a plane and drag its offset to
slice through, or add custom section planes and clear them. This is the 3D counterpart to 2D
section views.
Display toggles
Tune how the model reads:
Show walls — with Auto-hide walls and Wall opacity so walls don't block the view.
Edges — draw model edges.
Flat shading.
Detailed equipment — show detailed equipment models.
Ghost hidden items — show hidden items faintly rather than removing them.
Labels — equipment labels in the model.
Projection — switch between Perspective and Orthographic.
Render quality
Choose a 3D render quality: Balanced, Presentation, or Realistic (higher quality
looks better but renders slower). This also affects 3D image exports.